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.Mindless undead are not a priority, butanything with a mind definitely raises the ire of Quar's bearer.Even an undeadcreature who somehow proves itself friendly will cause the character to seekways to annihilate it once he knows of its existence.Experience: 1,500 per stage activated, plus 10,000 more if all stages areactivated.QuietusLong sword +3Quietus is a long, cruel-looking sword carved from a single bone of unknownorigin.It is obviously ancient, as is evidenced by its yellowed color, but isextremely strong and will not chip or break.Its blade is covered with strangeand vaguely disturbing runes and symbols, which glow with an eldritch light inthe presence of the undead (10' radius).Any humanoid creature slain by Quietus will quickly wither and decay, leavingonly a blackened skeleton.1d10 rounds after death, this skeleton will rise(standard skeleton as per Monstrous Compendium) and obey the commands of thewielder.Maybe.Every time a new undead is created in this fashion, the wieldermust make a check, based on Wisdom, to see if he/she retains control of theundead.If this check is failed, ALL skeletons under the spell of the swordwill turn on the wielder, attacking until either they or the wielder are dead(so to speak).Wisdom % To Control9 or lower 50%10 55%11 60%12 65%13 70%14 75%15 80%16 85%17 90%18 95%19 or higher 100%Try not letting the player know about these checks.Won't it be fun when shetries to add the 23rd member to her little "undead army" and she fails thecheck.OOPS.QuillionThis is a +4 silver long sword with thin black runes 'Quillion' on the blade.It can detect/locate writing 100' radius at will (wielder has a rough idea ofamount), Tongues 3/day, comprehend Languages 5/day, 5% chance (every time anopponent misses in a sword attack) of sword catching and breaking opponentsblade (where applicable; magic weapons get a saving throw), Light on command(5', 15' 30' radius).The sword tends to hum (harmonize) when music isplayed/sung near it.Revelation Long SwordThis is a +1 long sword that causes the target to revert to its true form ifhit.This weapon affects Irda, Were creatures, druids and other polymorphedcreatures.RustLong sword -3 to hit, rusting power.Rust looks like a normal long sword, the only noticeable detail is a smallellipsoidal brown gem in it's guard.While the sword itself is made of steeland is immune to the sword's power, any metal that is being HIT (not touched,hit) rusts just as if touched by a rust monster.A natural 20 means the targetdoesn't have a save and all metallic items on the target (instead of only thearmor or weapon) are affected.The sword feels very unwieldy, however, as if itwas a bit hard to make it move in a straight line.A remove curse cast directlyon the sword allows the wielder of the sword to make a saving throw versusmagic.If he succeeds, he has one round to drop the sword.Picking it up againis foolish, because the sword stays cursed.The user can drop the sword, but as soon as he enters combat the sword jumps tohis hands.Trying to get rid of the sword by force is not a good idea, becausethere is no limit to how string the invisible elastic between the sword and thecursed person can be.Throwing the sword away only to see it coming back rightat you could be unhealthy.All metallic items worn by the cursed person will rust very fast: after eachnight of rest, all items rust a bit.Weapons become reduced by -1 to hit and todamage because of rusting effects.In the case of armor, the AC goes up by a +1malus.These rusting effects are cumulative.Thus, after two nights an archerwill discover that his arrows do only D6-2 of damage and that he has -2 to hit,etc.Minimum damage is always 1.Items that the GM considers too rusted simplyfall into rust powder.Thus, the character can only safely use leather armor(even the studs of a studded leather will rust).Finally, magical items get asaving throw against the rusting effect.A smith can repair half (rounded up)of the rust damage on an item.Thus, if a magical sword +5 rusts a lot, and isthen repaired, then it will be a sword +3.Greater magics can restore the itemsto normal status (Unrust spell anyone? A simpler version of the Sands of Timespell from the tome of magic.).Note: One way to still be able to use that weapon is to give it to a henchmanwearing non-metallic armor, and have him attack opponents wearing metallicarmor: "Well done, Max, you've just rusted to nothingness those Chaos Warriorsfull plates! Now, stand back and let us finish them!"Satan's TongueThis blade is a +2 Longsword that functions as a Sword of Life Stealing and aThirteen Lives Stealer! The blade is unlike any that one has seen.It is whollyblack, a black so dense that it appears entirely separate from the hilt, like atear through which one would glimpse the nightmare depths of space.A swordmade of the essence of evil!Sword Of AractosThis Longsword of black Adamantine alloy was made by Aractos, a veryhigh-powered Drow Fighter/Mage/Cleric who was a follower of Lloth.He had manya spider servants and made this sword to help better keep his spidery servants"In Hand"
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